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Seaopolis Submerged Modpack Guide

15 min read

This is Seaopolis Submerged, a modpack that turns the typical land-based skyblock survival upside-down setting you in a vast oceanic world. Imagine building and thriving not above the soil, but below the waves! It's made by the modpack developer BenBenLaw who pretty much specializes in Skyblocks (stoneblocks, oceanblocks, etc..) so you you know it's good.

Seaopolis is a seablock modpack (skyblock, but under water), an underwater quest for survival in a world where land is scarce, and the ocean is your home. With a focus on automation, engineering, and some exploration as you progress, this modpack introduces a unique twist to Minecraft's standard play. You'll need to harness the resources of the ocean to survive and progress, crafting your underwater base, finding your way into the colored caves, the Nether, and ultimately the End. The path to these dimensions is no easy feat. No 20 minute speed runs here sailor.

First Look at Seaopolis Submerged Video

I made a first look video here! Check it out, or read on...

Installing Seaopolis Submerged

Ready to dive in? Here’s how you can install Seaopolis Submerged and get started:

1. Use your favorite modpack loader: If you don't already have a modpack loader, I recommend installing and using the Prism Launcher, which can easily load CurseForge modpacks. Unfortunately it's not on Modrinth. Check here for more information on Minecraft Launchers if you don't know what to choose.

(You can also just go to the Submerged Mod page on Curseforge and click install to get started with CurseForge)

2. Find Seaopolis Submerged: Search for the Seaopolis Submerged modpack and select the most recent version.

Prism Launcher search for Seaopolis Submerged modpack

Install the Modpack: Follow the installation prompts to download and install Seaopolis: Submerged. It does have a few mods that aren't available on third party launchers, so if you aren't using CurseForge, you'll need to follow the prompts to download the missing mods. This is the only downside of not using CurseForge, but honestly it's worth it!

Launch The Game: Once installed, click play!

Seaopolis modpack ready to play

Want to play with friends?

Your First Splash

Are you over the water puns? Me too.

Create a single player world and jump in (the water's...uh...deadly).

Ok, now I'm over it.

Upon entering the world of Submerged, your initial instincts might push you to get the heck out of this box you're in. But that's not an option. The water is poison, and even if you make it to the surface, so is the air.

Just a few things to get started.

The thing is your hot bar is just to configure "The One Probe" mod. If you don't know what this is, just leave it alone. This is a weird first thing to have to deal with, but there you go. You can tuck this aside. If you lose it, don't worry about it.

The first (useful) thing you'll want to do is open up the quest book. In the upper left is a book. Click on that.

Seaopolis quest book icon in upper left

Click on each of the gray check buttons to read the getting started info. It covers some important bits.

Seaopolis getting started quest information

As you complete them, you'll get B-Bucks, which are a staple in the BenBenLaw modpacks for purchasing rare items in an in-game catalog.

B-Bucks reward notification in Seaopolis

These quests will tell you about Warp Pipes (Think virtual hermetic tubes like at the bank drive through. But for you to move around your base), Quests (you're doing them), B Bucks, the World (which is full of ocean biomes), the Water (which will kill you without a diving suit), and the Air, (also toxic).

The cool thing about Skyblocks are that there's always a path right at your feet to get everything you need without going anywhere (at first). In Submerged, there's no punching dirt for pebbles or twerking to fertilize (that's a Skyblock joke, nothing to do with Miley Cyrus and Robin Thicke).

Instead, punch the tree to get your first log to complete the first quest. Wait! don't just punch the tree. Let's use Ultimine to vein mine the entire tree!

Hold down the "accent-grave" key, or the backtick. It's the key to the left of the 1 key on the upper left of a US keyboard. (YKMV, Your Keyboard May Vary). While holding that, hover over one of the tree blocks. See how the whole trunk is highlighted? You can break the entire thing at once!

Ultimine vein mining highlighting entire tree trunk

Do it! Break the tree and grab these drops. Hopefully you got a sapling! Because you'll need to replant again and again!

Tree drops including saplings and logs

Did you hear a whistle when you did that? That's a key conflict with another mod that's using that same key. Let's fix that.

If you go into the game menu > Options... > Controls > Key Binds... and start typing Ultimine you'll see that key bind come up. If you hover over that, it'll tell you the other mods that are using it. The "Call for Luggage" command is what's whistling. (which is a cool portable storage mod, btw).

Key binds menu showing Ultimine and Luggage conflict

Search for Luggage at the top and click on the button to reset it. Just hit escape rather than another key if you want to just unbind it. I mapped it to my single-quote key, which doesn't conflict for anything else.

Let's remap one more key. Search for Open Quests. I like to map this to my Caps Lock key to quickly open the quest book. We're going to be doing this a lot!

Key binds menu mapping Open Quests to Caps Lock

Whenever you come across keys that don't work, or that seem to do multiple things at once, just come here to remap them.

Open the quest book with your newly mapped quest book key to see that we've now accomplished a few quests.

Quest book showing completed tasks and rewards

The logs quest will give you mystical fertilizer, which will allow you to quickly grow more trees.

The apple quest will give you the chance to get a different colored sapling. The color of the wood is just cosmetic. Feel free to get your favorite color! I went for orange.

Follow the quests to do all the things and you'll be on your way.

Some important bits...

The Crook is great to break leaves and get more drops.

The strainer is how you're going to get all the early game resources. You'll start with a wooden mesh and as you upgrade it you can get better stuff. The strainer works with the net/mesh part in water, but you can use a strainer tank as a water source. You'll get this as a quest reward for your first one. I know, pretty OP. Get this set up as quickly as possible. The first one's free. You're going to want to get several of these automated with hoppers to maximize production.

Complete all the quests to get wooden shears, wooden bucket, and a wooden hopper. You'll need leaves in the strainer to collect worms for bait, and a bait box to catch fish. The fish will give you food and bonemeal, which is used to grow more trees, and ultimately get a sapling grower, which will grow trees without bonemeal. Since it's destructible, you'll want a composter to automate processing extra organic stuff for more bonemeal to make more sapling growers.

Automate as much as you can!

You can put hoppers on the strainers, to pull stuff out automatically. Some well placed hoppers and maybe some flowing water can help you move items to the right place. Plus if you put something into a wooden hopper, that'll act as a single item filter. Send the stuff into chests, and ultimately storage drawers!

And there you go. That's chapter 1!

Expand your Base

See those key blocks in the wall of your base? You expand those with corridor and room keys that you can craft out of smashed up skeleton keys using the bone hammer and a cutting board. See what I'm saying? You'll need lots of bones. Automate that stuff. Figuring out those automations is all part of the fun.

Key blocks in wall for base expansion

Use a corridor key to make a hallway

Corridor key creating hallway expansion

Then a room key to add a room.

Room key adding new room to base

And just like that, we've got a base! How big can you make it? I want to expand over to this structure on the ocean floor!

Ocean floor structure visible from base

Venture into the World

Make a Diving Suit out of a bunch of a bunch of Marine Fabric

Diving suit crafting recipe using marine fabric

Use JEI to back out of the recipes to discover how to make every thing in the game. Not everything is totally spelled out in quests, so JEI is your friend. For example, when looking at the pattern for the Diving suit, left click on the marine fabric to see that it's made with leafy string and charcoal filter.

Marine fabric recipe in JEI showing materials

Leafy string is made with leaves (shears on leaf blocks)

Leafy string crafting recipe from leaves

Charcoal paper is made with paper and mini charcoal (made from charcoal)

Charcoal paper recipe with paper and mini charcoal

We don't have sugar cane for the paper, but we can make it in a drying table!

Drying table showing paper recipe

Soaked paper comes from a log sheet in a soaking table

Soaking table creating soaked paper from log sheet

A log sheet comes from driftwood

Log sheet crafted from driftwood

Drying tables are easy to craft with the resources we can get from the strainer. And a soaking table is just a waterlogged drying table!

Drying and soaking table crafting recipes

Setting Early Goals

To set yourself up for success, focus on these early goals:

  • Expand Your Shelter: As you gather more resources, expand your living area and start creating rooms for different tasks.
  • Explore the Ocean: Scour the ocean floor for precious minerals and interesting structures.
  • Automate Resource Collection: Begin automating the collection of resources like sand and gravel using mods included in the pack.

Craft the Catalogue

As soon as you can, craft a Catalogue to spend your Sea Bucks. It's any kind of stone surrounding one of your Sea Bucks. To get stone, you'll need to get out and find some!

Catalogue crafting recipe with stone and Sea Buck

Put some Sea Bucks in the Catalogue to see what you can buy! There are definitely some important items in here.

Catalogue shop interface showing purchasable items

For just a few Sea Bucks you can buy some Warp Pipes, which are pretty expensive to craft, so if you have a big base, this may be worth it!

How to use Warp Pipes

To use your Warp Pipes, you'll need to configure them with a wrench. You can craft one with copper and Iron, or purchase one for 6 Sea Bucks

Wrench crafting recipe with copper and iron
Wrench purchase option for 6 Sea Bucks

Place two Warp Pipes in two remote locations to and from where you want to be able to teleport. Shift right click on one of the pipes with your wrench.

Warp pipe showing wrench is bound message

You'll see a green message that the "Wrench is bound". Next shift right click with the wrench on the second pipe.

Warp pipe showing pipe is bound with particles

You'll see enchanting table particles and a message that the "Pipe is bound".

Now you can teleport back and forth between these bound pipes by crouching on top of the pipe.

You can also place pipes sideways on a vertical block, or even upside down on a ceiling. To enter these pipes you jump in front of, or beneath them.

Configure the Warp Pipes

You can right click on the pipes with a wrench to configure them. You can name them and configure them to spout water or emit bubbles. I'm not sure how that's useful in this modpack, but naming them with that first button may be useful to indicate where they go.

Warp pipe configuration menu with naming options

Important Mods

Unlike other modpacks, the individual mods aren't spelled out for you individually. Instead, you're encouraged to create some of the basic items in them, and figure it out from there. These mods will help you with all the automation!

Thermal Series provides all the machines you need to automate just about any thing.

Mystical Agriculture allows you to grow all kinds of resources in a farm.

Sophisticated Backpacks, Iron Chests, Storage Drawers and Tom's Simple Storage, and later Dank Storage, Refined Storage or Applied Energistics will help you get control of all your resources and start auto-crafting.

These are amazing and useful mods. Don't skip them!

Resource Generation

Resource generation is the name of the game. There is a ton of it. You'll need to upgrade the strainers over and over (and over) again.

I'll say it again, figure out automation of the strainers as well as auto-crafting or you'll be grinding your life away to get all the resources you need! Start with the hoppers, progress to Tom's storage, then AE2 or Refined storage if that's your thing. The more you can automate the better.

Did I mention automate?

Navigating Forward

Getting into the Nether isn't the usual. You'll need to figure that out along the way. Then there's the Colorful Caves. Getting to the Nether and the Colorful caves are not the normal portal creation. I don't want to spoil it, but the path is right there in the progression.

And of course the End. There are 16 eyes you'll need to get to the end, not just the one eye of ender, and some crazy crafting recipes! See what I mean? No speed runs here. To get this Elite crafter, you need to go through all of the quest progression.

Elite crafter showing end game progression

Dive Deeper With Us

There I go again.

Your adventure in Seaopolis Submerged is just beginning, and there’s so much more to explore and master. Share your progress, ask questions, and join the community in the comments below or on our Discord server.